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Wonky Game Physics in Reason and Lessons Learned - Phil Plückthun

Talk recording from React Amsterdam 2018 Conference https://react.amsterdam #Wonky Game Physics in Reason and Lessons Learned Reprocessing is a new library for Reason, a rather new programming language building on the OCaml + JavaScript ecosystems. It’s a lean wrapper around OpenGL and WebGL and allows truly cross-platform games to be written rather easily. Reason is great for a whole lot of things, but let me take you through a story of trying to write a 2D physics engine in just under 8 hours (Mistakes were made), what strongly typed languages don’t protect you off, and a vision of what you could build with Reason or Reprocessing. The universal future is coming, and Reason is orienting itself just right with projects like bsb-native.

April 13, 2018